Our text about the first part began with dry statistics. Like, if the robbers decided to take the bank by force, loudly, in masks and with a firearm, and even resist the police, then no miracles will happen Fitzdares Casino. They will shoot a cheerful brigade, the hostages will be taken off with a slight fright, and the police – minimal losses. Payday: The Heist was a fairy tale in which the criminals awkwardly carried out the money from the storage with bags and took away the lives of dozens of innocent people.
Kill them all
At first glance, in Payday 2 Nothing has changed. Four men dressed with a needle gather at the entrance to the bank and put on masks.What happens next: the beginning of the assault, shout unarmed to go to the floor, the guard does not shout, but they shoot in the head. Observation chambers fix a violation, anxiety rises. Among passers -by on the street, panic begins. Miraculously surviving security calls the police, and the law enforcement officers quickly come. It will not do without casualties.
A safe or storage, as a rule, is so easy to open – you need to put a drill and wait a few minutes. The mechanism may fail, then it will have to be frantically restarting it, while selfless special forces are trying to get closer. But dementia and courage do not work here: from our shots the enemies fall dead in dozens, and these are not conditional zombies or, say, fascists from Wolfenstein , And quite positive guys who save the citizens of their country (in this sense, Payday 2 is an extremely cruel project).
But no matter how accurately you shoot, the police are still omnipotent, its reinforcements are endless. Law enforcement officers are constantly arranging aggressive onsics, which becomes more difficult and difficult to survive, while the criminals will sooner or later end ammunition and endurance.
[[Bullet]] In his free time, the police love to lie on the sidewalks and pose to passers -by.
When the police still overtakes the bandits, the moral of the game becomes clearly clear: you need to think with your head. Fingertip from the machine, screams "Lie down!"And stockings in the muzzles are, of course, a movie romantic, but only interferes with the matter. We rewind the time ago. Four men dressed with a needle go to the bank from black.What should happen next: they are jamming cameras. They imperceptibly eliminate protection. They quietly open the storage, while the bank employees peck with their nose, and the securities in the hall are staring at the visitors. A pure victory gets great difficulty: the slightest miscalculation in the plan, the most insignificant mistake – and that’s all, you will have to smear your hands again with someone else's blood.
To disrupt the jackpot
Some compare Payday with Dark Souls , It also requires complete knowledge of mechanics and impeccable levels of levels. This is practically work that needs to be done perfectly.
The difficulty lies in the fact that the nuances do not explain to you here and are constantly silent about something. That is, the simplest skils like “hack that safe”, “take this bag” and “you need to run away here” in Payday 2, but it does not stick out all its opportunities at once, like most modern games. Inattentive player can miss trifles. So, the activity of the attack aircraft depends on the number of held hostages. Cruelly and inaccurately shot all the guards? Your soul will come much more quickly. Or, having spent on insider information before the round of the round, you can make your life a little easier, especially since it turns out to be unbearable for a professional thief.
Protection is more meticulous than in Payday 2, not to find. Open doors, suspicious appearance – securities are worried about any reason and are always ready to call cops. Say, you accidentally broke the window on the roof in the museum. Just think, anything happens. But the guard who came to the place at the sight of fragments immediately panic. At the same time, it is just not to remove him: even when there is no one nearby and the victim is in your full power, the murder can cause anxiety – if the victim does not respond in time in an internal connection, his colleagues will raise a noise.
Therefore, after a shot in the head, we rush to the corpse with all our might and begin to lie to the dispatcher. But this will not work for a long time either: sooner or later the lie ceases to work and the guard calls the police, special forces and other qualified comrades. Any carelessness leads to a massacre, and when playing with friends, a chance for a mistake increases sharply – the human factor is very strong here.
Nevertheless, Payday 2 must be played with living people. The artificial intelligence of partners is incredibly lazy, bots, for example, do not drag bags and do not know how to quietly eliminate opponents. The maximum that there are enough of them is to follow the player and raise him from time to time in case of injury.
[[Bullet]] “The fitting” is slowly recharge, but, as you can see, one shot takes the enemy high to the sky.
But with an intelligence team, where everyone responsibly performs his role, Payday is transformed. So, criminals have different talents, broken into four branches. Archetypes are standard: an attack aircraft, a saper-liner, a silent killer and a charming leader, who is an implicitly listen to the hostages and even the police. Skills are allowed to choose from different branches, but the “corporate” item can only be taken for business. For different tasks, you need to look for your set: somewhere the boards of the boss will be useless, but the muffler of electronics or explosives will be very useful.
“I want to become a criminal which application will advise?"
For the selection of goals, robbers for some reason use a cunning social service. Imagine Foursquare for villains. Jewelry on the corner of Roswell Street, you can take out, the threat of resistance is minimal. A store with jewelry in another area is more difficult, special services in the event of the slightest danger will fly away like flies on jam. Or an option for lovers of sophisticated work: paintings by a trend artist were brought to the art gallery of contemporary arts!
This is what the choice of missions looks like, and it is implemented nightmare. Want to steal a bag of Colombian cocaine and arrange mass destruction of guys in the form? First you need to find a suitable task on the map, make sure that its complexity is not too high (or vice versa), and only then to leave the clown gang. The tasks appear and disappear (apparently there are many criminals and they quickly analyze the work), it does not work to customize the desired difficulty. It remains only to look at the map of the city and wait sad until a suitable option appears.
Such an infernal solution can be explained only by the desire of the authors to stop players from the choice of easy tasks. For example, the Ukranian Job mission can be without much effort in about fifty seconds. The criminals burst, break the windows and vividly take away bags with jewelry, and the demolition instantly spreads the door of the safe and steals the necessary client Tiara. Eyewitnesses and security simply do not have time to do anything. If not for the restriction, many would have swung on this map. And what? Quickly, profitable, nice. Moreover, after each work, the player gives some prize-a new mask or accessories for it, a sight for weapons and so on.
But the devil would with her, this social network. It is much more critical that after several dozen successful crimes the game ceases to surprise. You already know perfectly well how to hack storages and endure good, in your hands – the blood of thousands of police officers, but then all the same is waiting for the same.
Formal signs of variability – yes, in place. Patrols go along unique routes, safes on the map can be scattered in random order, the paintings for theft change, the machine for the departure appears in different places. But for aggressive players, these are all minor trifles. If you are recklessly falling into people, then it doesn’t matter to you at all whether money is under the store sheet or in the back room.
In the case of secretive passage, such changes even harm. AI-director, for example, can place the entrance to the repository in sight of the entire staff, which means that without unnecessary noise the drill cannot be supplied.
But when everything goes according to plan and the operation goes flawlessly – Payday gives genuine joy. It is for the sake of moments, where you, by circling all around your finger, hit all, drag rare paintings from the super -preserved museum, and it is worth playing it.
The first layer with a chaotic killing of police officers and holding hostages is impressive less, but allows you to feel like a real robber for a while: you have to constantly improvise, the game becomes extremely dramatic. Someone does not have time to run to the van, falls from the shots in the back and drops the bag of money. A partner from all legs runs to the wounded, but not to help – only to choose a bag. At such moments, Payday 2 seems to be one of the most sincere games in the world.
Reigracy:
Cool plot:
Originality:
Easy to master:
Gameplay:
8
Graphics:
7
Sound and music:
8
Interface and management:
5
Waited?
Payday 2 is a classic sequel that does not reinvent the original formula, but only brings it to mind. It is interesting to rob with jewelry stores and banks, however, only for the time being – a limited set of scripts is not able to keep for a long time.
Mania rating: 7.5
"Fine"
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